Actions
A set of
key=value
options separated by space. Read more about properties on their own page. 👇Each action has its own unique identifier. The id is also case-insensitive, meaning that
[CONSOLE]
is the same as [console]
.- Commands
Commands
Arguments
Examples
<command>: String, the command to execute
[console] kill %player_name
- make the console run /kill <name>
Arguments
Examples
<command>: String, the command to execute (the slash is not required, unless the command has two or more)
[player] kit Daily
- make the player run /kit Daily
Economy
Arguments
Examples
<amount>(L): Integer, amount of exp to add. By appending an
L
after, levels of exp will be given instead of points[addexp] 100
- give 100 EXP points to the player[addexp] 100L
- give 100 levels of EXP to the playerA format similar to EssentialsX's is used.
Arguments
Examples
Required
- material(:damage): String, name of a Material. To specify its damage, add
:damage
after (INK_SACK:4
for lapiz lazuli on < 1.13) - amount: Integer, the amount of the item
Optional
- name: String, the name of the item, use
_
for space - lore: String, the lore of the item, use
_
for space and|
for a new line - unbreakable: make the item unbreakable, this argument doesn't require a value
- model: Integer, the custom model data of this item (1.14.4+)
- nbt: String, a JSON string representing item's NBT, some escaping should be done, mostly for quotes. This argument must be the last one since it takes everything that's after
nbt:
as value
For enchantments simply use
Enchantment:level
For name
and lore
, if you want to use _
and |
you will have to escape them by adding a \
before.[item] LEATHER_CHESTPLATE 1 lore:<red>What's</red>_<blue>up?</blue>
- a leather chestplate with a lore saying What's up?Arguments
Examples
Required
- name: String, the name of a voucher
Optional
- amount: Integer, the amount of vouchers to give (default: 1)
[voucher] MoneyPouch 1
- one 'MoneyPouch' voucher[voucher] Rank 1 VIP 7d
- one 'Rank' voucherMessage
Arguments
Properties
Examples
message: String, the message that will be displayed
duration: Ticks, how long the bar will be displayed (default: 200 or 10 seconds)
{color=BLUE progress=0.5 display=200} [bossbar] <green>Hey</green>
- a blue bar that will stay on the screen for 10 seconds, with 50% progress and a green text saying HeyArguments
Examples
message: String, the message that will be sent
[chat] <yellow>Hello everyone, my name is %player_name%!<yellow>
- a yellow message saying Hello everyone, my name is <name>!Arguments
Properties
Examples
message: String, the message that will be sent.
type: String, the type of the message (ACTION_BAR, CHAT, TITLE) (default:
CHAT
).
Properties for TITLE
:- fadeIn: Ticks, the time the title will fade-in (default: 10 or 0.5 seconds)
- fadeOut: Ticks, the time the title will fade-out (default: 20 or 1 second)
- stay: Ticks, the time the title will stay (default: 70 or 3.5 seconds)
For
TITLE
, use [n]
to separate the title from subtitle (This is the title[n]And this is the subtitle
){type=TITLE stay=100] [message] <blue>You have won</blue>[n]<dark_green>$</dark_green><green>50,000</green>
- a title that will stay on the screen for 5 seconds saying You have won
$50,000
[message] <red>Hey %player_name%, how are you?<red>
- a red chat message saying Hey <name>, how are you?Other
Arguments
Examples
key: String, the key of the value, must not contain spaces
value: Anything, the value
[data] %random% randomL:{100,200}
[addmoney] %random%
[message] You have received $%amount%
Generate a random number and use it to give money and inform the player how much they got.Arguments
Properties
Examples
Required:
- duration: Ticks, the duration of the effect
Optional:
- amplifier: Integer, the amplifier of the effect (default: 1)
Universal: (available on all game versions)
- ambient: Boolean, makes potion effect produce more, translucent, particles (default:
true
) - particles: Boolean, whether the effect has particles (default:
true
)
1.9 - 1.12.2:
1.13+:
- icon: Boolean, whether the icon of the effect will be displayed (default:
true
)
{particles=false} [effect] SPEED 200 1
- Speed II for 10s with no particlesArguments
Properties
Examples
sound: NamespacedKey, the key of the sound
pitch: Float, the pitch of the sound (default:
0
)volume: Float, the volume of the sound (default:
0
){source=AMBIENT} [sound] minecraft:ambient.cave
- play the sound from AMBIENT
source[sound] custom:sound_name
- play a custom soundVault
An economy plugin is required to use this action.
Arguments
Examples
amount: Double, the amount of money to give
[addmoney] 125.50
A permissions plugin is required to use this action.
Arguments
Examples
Required:
- action: String, the name of the action to perform,
ADD
orREMOVE
- permission: String, the permission node
Optional:
- world: String, the name of the world where the permission will be added / removed (default: player's world)
[permission] ADD some.permission world_nether
- add the permission only on world_nether[permission] REMOVE some.permission
- remove the permission globalLast modified 25d ago