settings:
requirements:
list:
minimumRequirements: Integer # the minimum amount of requirements a player must pass (default: -1, all) (OPTIONAL)
'unique requirement name':
# use !<type> to negate a requirement, for example '!string equals'
type: String # the name of a valid requirement (see 'Types' below) (REQUIRED)
optiona: Boolean # whether a requirement is optional (default: false) (OPTIONAL)
failActions: List<Action> # actions executed if the requirement fails (OPTIONAL)
Format: world;x;y;zExample: world_the_end;25;100;30 - The End at 25/100/30
Examples
Check if the player has ≤ 10 HP
# %player_health% ≤ 10
left: '%player_health%'
type: '<='
right: 10
failActions:
- '[message] <red>You can not use this item at full HP'
Check if the player is the owner of the WorldGuard region he's standing in
left: '%worldguard_region_owner%'
type: string equals
right: '%player_name%'
failActions:
- '[message] <red>You can use this item only in your own protection'